/* /toast.css */
/*
 * RoomPlay toast: a short, non-blocking message near the bottom of the screen (validation hints,
 * server errors, "link copied"). Driven by toast.js (window.RoomPlayToast.show) in plain-JS games
 * and by shared/client/toast.ts (showToast) in bundled games; both toggle .rp-toast.is-visible.
 *
 * Game Themes tune it through custom properties, set once on :root or [data-rp-game]:
 *   --rp-toast-bg, --rp-toast-color, --rp-toast-border, --rp-toast-radius, --rp-toast-shadow,
 *   --rp-toast-padding, --rp-toast-font-size, --rp-toast-font-weight, --rp-toast-bottom,
 *   --rp-toast-line-height, --rp-toast-max-width, --rp-toast-z.
 * Defaults: the theme's card colour (--bg-card) with black or white text picked from its lightness
 * (--text-primary is page text in most themes, so it is not paired with the card); browsers without
 * relative colours get dark ink on white. It sits above the bottom action bar so it does not hide
 * the button that was just pressed.
 */
.rp-toast {
    position: fixed;
    z-index: var(--rp-toast-z, 1100);
    left: 50%;
    /* --rp-toast-lift is set by toast.js/toast.ts to clear the buttons at the bottom of the screen. */
    bottom: var(--rp-toast-bottom, max(calc(112px + env(safe-area-inset-bottom, 0px)), var(--rp-toast-lift, 0px)));
    box-sizing: border-box;
    width: max-content;
    max-width: var(--rp-toast-max-width, min(calc(100vw - 32px), 480px));
    padding: var(--rp-toast-padding, 12px 18px);
    border: var(--rp-toast-border, 1px solid rgba(23, 25, 31, 0.12));
    border-radius: var(--rp-toast-radius, 16px);
    background: var(--rp-toast-bg, #ffffff);
    color: var(--rp-toast-color, #17191f);
    box-shadow: var(--rp-toast-shadow, 0 10px 30px rgba(0, 0, 0, 0.3));
    font-family: inherit;
    font-size: var(--rp-toast-font-size, 15px);
    font-weight: var(--rp-toast-font-weight, 600);
    line-height: var(--rp-toast-line-height, 1.25);
    text-align: center;
    overflow-wrap: anywhere;
    pointer-events: none;
    opacity: 0;
    visibility: hidden;
    transform: translate(-50%, 16px);
    transition: opacity 0.2s ease, transform 0.2s ease, visibility 0s linear 0.2s;
}

@supports (color: oklch(from white l c h)) {
    .rp-toast {
        background: var(--rp-toast-bg, var(--bg-card, #ffffff));
        color: var(--rp-toast-color, oklch(from var(--rp-toast-bg, var(--bg-card, #ffffff)) calc(1 - clamp(0, (l - 0.62) * 1000, 1) * 0.79) 0 0));
    }
}

.rp-toast.is-visible {
    opacity: 1;
    visibility: visible;
    transform: translate(-50%, 0);
    transition: opacity 0.2s ease, transform 0.2s ease, visibility 0s;
}

@media (prefers-reduced-motion: reduce) {
    .rp-toast,
    .rp-toast.is-visible {
        transform: translate(-50%, 0);
        transition: opacity 0.15s linear, visibility 0s linear 0.15s;
    }
    .rp-toast.is-visible { transition: opacity 0.15s linear, visibility 0s; }
}
/* /confirm-dialog.css */
/*
 * Back/exit confirmation dialog. Game Themes recolour it through the --rp-dialog-* tokens
 * (shared with settings-popup.css), set once on :root or [data-rp-game] in the theme:
 *   --rp-dialog-overlay, --rp-dialog-bg, --rp-dialog-border, --rp-dialog-shadow, --rp-dialog-radius,
 *   --rp-dialog-title, --rp-dialog-text, --rp-dialog-primary-bg, --rp-dialog-primary-text,
 *   --rp-dialog-primary-shadow, --rp-dialog-btn-radius, --rp-dialog-secondary-bg,
 *   --rp-dialog-secondary-border, --rp-dialog-secondary-text.
 * Fallbacks are the original navy look, so a game without tokens is unchanged. Unset tokens
 * follow related ones: secondary text = --rp-dialog-text; in the settings popup the value and
 * −/+ text = --rp-dialog-title, the toggle text = --rp-dialog-text and the «on» toggle = the primary button.
 */
.confirm-dialog-overlay {
    display: none;
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    background: var(--rp-dialog-overlay, rgba(0, 0, 0, 0.85));
    z-index: 1000;
    justify-content: center;
    align-items: center;
    padding: 24px;
}

.confirm-dialog-overlay.active {
    display: flex;
}

.confirm-dialog-modal {
    background: var(--rp-dialog-bg, linear-gradient(135deg, #252b4a 0%, #1a2140 100%));
    border: var(--rp-dialog-border, none);
    box-shadow: var(--rp-dialog-shadow, none);
    border-radius: var(--rp-dialog-radius, 24px);
    padding: 32px 24px;
    max-width: 340px;
    width: 100%;
    text-align: center;
}

.confirm-dialog-title {
    font-size: 20px;
    font-weight: 700;
    color: var(--rp-dialog-title, #ffffff);
    margin-bottom: 8px;
}

.confirm-dialog-subtitle {
    font-size: 14px;
    color: var(--rp-dialog-text, #8892b0);
    margin-bottom: 24px;
}

.confirm-dialog-buttons {
    display: flex;
    flex-direction: column;
    gap: 10px;
}

.confirm-dialog-btn {
    width: 100%;
    padding: 14px;
    border: none;
    border-radius: var(--rp-dialog-btn-radius, 30px);
    font-size: 16px;
    font-weight: 600;
    cursor: pointer;
    font-family: inherit;
}

.confirm-dialog-btn-confirm {
    background: var(--rp-dialog-primary-bg, linear-gradient(135deg, #ff3b6f, #cc2f59));
    color: var(--rp-dialog-primary-text, white);
    box-shadow: var(--rp-dialog-primary-shadow, none);
}

.confirm-dialog-btn-cancel,
.confirm-dialog-btn-extra {
    background: var(--rp-dialog-secondary-bg, transparent);
    border: 2px solid var(--rp-dialog-secondary-border, #3a4167);
    color: var(--rp-dialog-secondary-text, var(--rp-dialog-text, #8892b0));
}

/* A second choice (ConfirmDialog.show(..., { extra })), same look as cancel. */
.confirm-dialog-btn-extra[hidden] { display: none; }

/* Optional «why are you leaving» chips (ConfirmDialog.show(..., { reasons: true })). */
.confirm-dialog-reasons {
    margin: -8px 0 20px;
}
.confirm-dialog-reasons[hidden] { display: none; }
.confirm-dialog-reasons-title {
    font-size: 13px;
    color: var(--rp-dialog-text, #8892b0);
    margin-bottom: 10px;
}
.confirm-dialog-reason-list {
    display: flex;
    flex-wrap: wrap;
    justify-content: center;
    gap: 8px;
}
.confirm-dialog-reason {
    min-height: 36px;
    padding: 7px 14px;
    border: 1.5px solid var(--rp-dialog-secondary-border, #3a4167);
    border-radius: 18px;
    background: transparent;
    color: var(--rp-dialog-title, #ffffff);
    font: inherit;
    font-size: 14px;
    cursor: pointer;
    -webkit-tap-highlight-color: transparent;
    transition: background-color 150ms ease, border-color 150ms ease, transform 150ms ease;
}
.confirm-dialog-reason:active { transform: scale(0.95); }
.confirm-dialog-reason[aria-pressed="true"] {
    background: var(--rp-dialog-primary-bg, linear-gradient(135deg, #ff3b6f, #cc2f59));
    border-color: transparent;
    color: var(--rp-dialog-primary-text, #ffffff);
}
.confirm-dialog-reason:focus-visible { outline: 2px solid var(--rp-dialog-primary-text, #ffffff); outline-offset: 2px; }
/* /player-avatar.css */
/* PlayerAvatar — «avatar + name» chip for one-phone games (player-avatar.js).
   Sizes follow the surrounding font, so the same markup works in a turn title and in a result row.
   The emoji/initial tile uses the game theme: --ps-accent (player setup accent) or --accent. */

.rp-player {
    display: inline-flex;
    align-items: center;
    gap: 0.4em;
    max-width: 100%;
    min-width: 0;
    vertical-align: middle;
}

.rp-player-name {
    min-width: 0;
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
}

.rp-player-avatar {
    position: relative;
    display: inline-flex;
    align-items: center;
    justify-content: center;
    flex: 0 0 auto;
    width: 1.6em;
    height: 1.6em;
    border-radius: 50%;
    overflow: hidden;
    background: color-mix(in srgb, var(--ps-accent, var(--accent, #7c5cff)) 28%, transparent);
    color: inherit;
    font-size: 1em;
    font-weight: 700;
    line-height: 1;
    vertical-align: middle;
    text-transform: none;
    letter-spacing: 0;
    user-select: none;
}

.rp-player-avatar--emoji {
    font-size: 0.95em;
    font-weight: 400;
}

.rp-player-avatar--initial,
.rp-player-avatar--image {
    font-size: 0.8em;
    width: 2em;
    height: 2em;
}

/* Photo/GIF avatars are cut-out stickers (transparent background), drawn like in online rooms
   (game-ui.css .player-avatar.has-photo): no tile, whole sticker, slightly enlarged past the box. */
.rp-player-avatar[data-rp-avatar-state="ready"] {
    background: none;
    overflow: visible;
    color: transparent;
}

.rp-player-avatar img {
    position: absolute;
    inset: 0;
    width: 100%;
    height: 100%;
    display: block;
    object-fit: contain;
    transform: scale(1.25);
}

/* Larger hero variant: «Ход игрока …», role cards. */
.rp-player--lg .rp-player-avatar {
    width: 1.9em;
    height: 1.9em;
}

.rp-player--lg .rp-player-avatar--initial,
.rp-player--lg .rp-player-avatar--image {
    width: 2.375em;
    height: 2.375em;
}

/* Stacked variant: big avatar above the name (pass-the-phone screens). */
.rp-player--stack {
    flex-direction: column;
    gap: 0.25em;
}

.rp-player--stack .rp-player-name {
    white-space: normal;
    overflow-wrap: anywhere;
    text-align: center;
}
/* /settings-popup.css */
/*
 * Settings popup. Game Themes recolour it through the --rp-dialog-* tokens shared with
 * confirm-dialog.css (see there), plus the controls:
 *   --rp-dialog-control-bg (selector track), --rp-dialog-control-btn-bg / -text / -active / -radius (−/+),
 *   --rp-dialog-value, --rp-dialog-toggle-bg / -text, --rp-dialog-toggle-on-bg / -on-text.
 * The primary «Готово» falls back to --settings-accent; fallbacks keep the original navy look.
 */
.settings-popup-overlay {
    display: none;
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    background: var(--rp-dialog-overlay, rgba(0, 0, 0, 0.85));
    z-index: 1000;
    justify-content: center;
    align-items: center;
    padding: 24px;
}

.settings-popup-overlay.active {
    display: flex;
}

.settings-popup-modal {
    background: var(--rp-dialog-bg, linear-gradient(135deg, #252b4a 0%, #1a2140 100%));
    /* Base text colour for currentColor parts such as «Предложить идею». */
    color: var(--rp-dialog-title, #ffffff);
    border: var(--rp-dialog-border, none);
    box-shadow: var(--rp-dialog-shadow, none);
    border-radius: var(--rp-dialog-radius, 24px);
    padding: 32px 24px;
    max-width: 380px;
    width: 100%;
    /* A tall sheet (many rows, a short phone): the title and «Готово» stay put and only the rows
       scroll; a fade at the bottom edge (.settings-popup-content--more) shows there is more below. */
    max-height: 100%;
    display: flex;
    flex-direction: column;
    overflow: hidden;
}

.settings-popup-title {
    font-size: 20px;
    font-weight: 700;
    color: var(--rp-dialog-title, #ffffff);
    margin-bottom: 24px;
    text-align: center;
}

/* Owner 2026-11-04 «неправильный перенос»: game-ui.css gives dialog titles hyphens: auto with
   text-wrap: balance, so balancing split «Дополнитель-/ные настройки» mid-word although the word fits.
   Break only between words here. */
[data-rp-game] .settings-popup-overlay .settings-popup-title,
.settings-popup-overlay .settings-popup-title { hyphens: manual; }

.settings-popup-content {
    display: flex;
    flex-direction: column;
    gap: 16px;
    margin-bottom: 24px;
    flex: 1 1 auto;
    min-height: 0;
    overflow-y: auto;
    /* Owner 2026-11-04 «что за ползунок?»: the invisible hit areas below (::before, 6px past the
       right-hand toggles and −/+) stuck 2px out of the rows' scroll box, and Windows drew a grey
       horizontal scrollbar under «Предложить идею». The sheet only ever scrolls down. */
    overflow-x: hidden;
    overscroll-behavior: contain;
    /* Room for focus outlines at the clipped edges. */
    margin-inline: -4px;
    padding: 2px 4px;
}
.settings-popup-content > * { flex: none; }
.settings-popup-title,
.settings-popup-done { flex: none; }
.settings-popup-content--more {
    -webkit-mask-image: linear-gradient(to bottom, #000 calc(100% - 56px), transparent);
    mask-image: linear-gradient(to bottom, #000 calc(100% - 56px), transparent);
}

.settings-popup-row {
    /* Rows sit directly on the modal surface: Game Themes recolour the modal,
       controls and text, never the row itself (a tinted row reads as a stray strip). */
    display: flex;
    align-items: center;
    justify-content: space-between;
    gap: 12px;
}

/* App-wide «Звуки» / «Вибрация» rows (ui-feedback.js) follow the game's own settings,
   separated by a thin divider in the label colour; when they are the only rows, no divider. */
.settings-popup-row-app-first:not(:first-child) {
    padding-top: 16px;
    border-top: 1px solid color-mix(in srgb, currentColor 14%, transparent);
}

.settings-popup-label {
    font-size: 15px;
    color: var(--rp-dialog-text, #c0c8e0);
    flex: 1;
    min-width: 0;
}

.settings-popup-selector {
    display: flex;
    align-items: center;
    gap: 0;
    background: var(--rp-dialog-control-bg, rgba(255, 255, 255, 0.06));
    border-radius: 14px;
    padding: 4px;
    flex-shrink: 0;
}

.settings-popup-btn {
    width: 40px;
    height: 40px;
    border: none;
    border-radius: var(--rp-dialog-control-btn-radius, 12px);
    background: var(--rp-dialog-control-btn-bg, rgba(255, 255, 255, 0.08));
    color: var(--rp-dialog-control-btn-text, var(--rp-dialog-title, #ffffff));
    font-size: 20px;
    font-weight: 600;
    cursor: pointer;
    display: flex;
    align-items: center;
    justify-content: center;
    transition: background 0.2s;
    font-family: inherit;
}

.settings-popup-btn:active {
    background: var(--rp-dialog-control-btn-active, rgba(255, 255, 255, 0.15));
}

/* Hit areas. The shared press animation (game-motion.css: scale .96 + 2px down) moves a button
   away from the finger, so a tap on its top edge was lifted outside it and lost, and the 4px
   track padding around −/+ never counted. An invisible ::before larger than the button moves
   with it and keeps those taps; −/+ also cover the track padding. Choice options touch each
   other (4px gap), so they only grow into half the gap. */
.settings-popup-btn,
.settings-popup-toggle,
.settings-popup-link {
    position: relative;
    touch-action: manipulation;
}

.settings-popup-btn::before,
.settings-popup-toggle::before,
.settings-popup-link::before {
    content: '';
    position: absolute;
    inset: -8px -6px;
}

.settings-popup-choice-option::before {
    inset: -2px;
}

.settings-popup-link::before {
    inset: -4px;
}

.settings-popup-value {
    min-width: 60px;
    padding: 0 8px;
    white-space: nowrap;
    text-align: center;
    font-size: 18px;
    font-weight: 700;
    color: var(--rp-dialog-value, var(--rp-dialog-title, #ffffff));
}

.settings-popup-row-choice {
    flex-wrap: wrap;
    gap: 8px;
}

.settings-popup-row-choice .settings-popup-label {
    flex-basis: 100%;
}

/* Segmented control for `type: 'choice'`: equal options, the chosen one in the primary colour. */
.settings-popup-choice {
    flex: 1 1 100%;
    flex-wrap: wrap;
    min-width: 0;
    gap: 4px;
}

.settings-popup-choice-option {
    /* Sized by their labels, so a short «Классика» leaves room for «Большинство»; a label set
       too long for one row wraps onto a second line instead of splitting a word. */
    flex: 1 1 auto;
    width: auto;
    min-width: 0;
    min-height: 44px;
    height: auto;
    padding: 6px 4px;
    font-size: 13px;
    font-weight: 700;
    line-height: 1.15;
    overflow-wrap: anywhere;
    background: transparent;
    color: var(--rp-dialog-text, #c0c8e0);
}

.settings-popup-choice-option.active {
    color: var(--rp-dialog-toggle-on-text, var(--rp-dialog-primary-text, #ffffff));
    background: var(--rp-dialog-toggle-on-bg, var(--rp-dialog-primary-bg, var(--settings-accent, #ff3b6f)));
}

/* Phones narrower than ~380 px can't fit three or more labels in a row: list them one under another. */
@media (max-width: 380px) {
    .settings-popup-choice:has(> :nth-child(3)) { flex-direction: column; align-items: stretch; }
    .settings-popup-choice:has(> :nth-child(3)) .settings-popup-choice-option { min-height: 40px; }
}

.settings-popup-choice-option:focus-visible {
    outline: 3px solid #ffffff;
    outline-offset: 2px;
}

.settings-popup-choice-hint {
    flex-basis: 100%;
    margin: 0;
    font-size: 13px;
    line-height: 1.35;
    color: var(--rp-dialog-text, #c0c8e0);
    opacity: 0.8;
}

.settings-popup-toggle {
    min-width: 104px;
    min-height: 48px;
    padding: 4px 6px 4px 12px;
    display: flex;
    align-items: center;
    justify-content: space-between;
    gap: 8px;
    border: 0;
    border-radius: 24px;
    color: var(--rp-dialog-toggle-text, var(--rp-dialog-text, #c0c8e0));
    background: var(--rp-dialog-toggle-bg, rgba(255, 255, 255, 0.08));
    cursor: pointer;
    font: inherit;
    font-weight: 700;
}

.settings-popup-toggle::after {
    content: '';
    width: 36px;
    height: 36px;
    border-radius: 50%;
    background: #ffffff;
    box-shadow: 0 2px 8px rgba(0, 0, 0, 0.24);
    transition: transform 0.2s ease;
}

.settings-popup-toggle.active {
    color: var(--rp-dialog-toggle-on-text, var(--rp-dialog-primary-text, #ffffff));
    background: var(--rp-dialog-toggle-on-bg, var(--rp-dialog-primary-bg, var(--settings-accent, #ff3b6f)));
}

.settings-popup-toggle.active::after {
    transform: scale(0.78);
}

.settings-popup-toggle:focus-visible {
    outline: 3px solid #ffffff;
    outline-offset: 3px;
}

.settings-popup-done {
    width: 100%;
    padding: 14px;
    border: none;
    border-radius: var(--rp-dialog-btn-radius, 30px);
    font-size: 16px;
    font-weight: 600;
    cursor: pointer;
    font-family: inherit;
    background: var(--rp-dialog-primary-bg, linear-gradient(135deg, var(--settings-accent, #ff3b6f), var(--settings-accent-dark, #cc2f59)));
    color: var(--rp-dialog-primary-text, white);
    box-shadow: var(--rp-dialog-primary-shadow, none);
}

.btn-additional-settings {
    width: 100%;
    background: transparent;
    border: 2px solid var(--settings-accent, #ff3b6f);
    color: var(--text-primary, #ffffff);
    padding: 16px;
    border-radius: 30px;
    font-size: 16px;
    font-weight: 600;
    cursor: pointer;
    transition: all 0.3s;
    font-family: inherit;
    margin-bottom: 12px;
}

.btn-additional-settings:hover {
    background: color-mix(in srgb, var(--settings-accent, #ff3b6f) 10%, transparent);
}

.btn-additional-settings:active {
    transform: scale(0.98);
}

/* «Предложить идею»: a quiet text button under the app rows, and the idea form drawn in the
   same modal. Colours come from currentColor so every Game Theme's modal palette applies. */
.settings-popup-row-idea { justify-content: center; }
.settings-popup-idea,
.settings-popup-idea-back {
    min-height: 44px;
    padding: 8px 12px;
    border: 0;
    background: transparent;
    color: inherit;
    font: inherit;
    font-size: 15px;
    font-weight: 600;
    text-decoration: underline;
    text-underline-offset: 3px;
    opacity: 0.8;
    cursor: pointer;
}
.settings-popup-idea-back { align-self: center; }
.settings-popup-idea:focus-visible,
.settings-popup-idea-back:focus-visible,
.settings-popup-idea-text:focus-visible { outline: 2px solid currentColor; outline-offset: 2px; }
.settings-popup-idea-hint,
.settings-popup-idea-thanks {
    margin: 0;
    font-size: 15px;
    line-height: 1.4;
    text-align: center;
    opacity: 0.85;
}
.settings-popup-idea-thanks { font-size: 17px; opacity: 1; padding: 16px 0; }
.settings-popup-idea-text {
    width: 100%;
    min-height: 112px;
    padding: 12px;
    box-sizing: border-box;
    border: 1px solid color-mix(in srgb, currentColor 30%, transparent);
    border-radius: 16px;
    background: color-mix(in srgb, currentColor 6%, transparent);
    color: inherit;
    font: inherit;
    font-size: 16px;
    resize: vertical;
}
.settings-popup-idea-text::placeholder { color: inherit; opacity: 0.55; }
.settings-popup-idea-status { margin: 0; min-height: 18px; font-size: 14px; color: var(--rp-wrong, #ff8a9a); text-align: center; }
.settings-popup-done:disabled { opacity: 0.5; cursor: default; }

/* `type: 'link'` row: opens a game's own sub-screen. Summary text + chevron, same control
   surface as the steppers so it reads as part of the same sheet. */
.settings-popup-link {
    display: inline-flex;
    align-items: center;
    gap: 8px;
    flex-shrink: 0;
    max-width: 55%;
    min-height: 48px;
    padding: 4px 12px 4px 16px;
    border: 0;
    border-radius: 14px;
    background: var(--rp-dialog-control-bg, rgba(255, 255, 255, 0.06));
    color: var(--rp-dialog-value, var(--rp-dialog-title, #ffffff));
    font: inherit;
    font-size: 15px;
    font-weight: 700;
    cursor: pointer;
}

.settings-popup-link-value {
    min-width: 0;
    overflow-wrap: anywhere;
    text-align: right;
}

.settings-popup-link::after {
    content: '';
    flex-shrink: 0;
    width: 8px;
    height: 8px;
    border-right: 2.1px solid currentColor;
    border-top: 2.1px solid currentColor;
    border-radius: 1px;
    transform: rotate(45deg);
    margin-right: 4px;
}

.settings-popup-link:active {
    background: var(--rp-dialog-control-btn-active, rgba(255, 255, 255, 0.15));
}

.settings-popup-link:focus-visible {
    outline: 3px solid currentColor;
    outline-offset: 2px;
}

/* «Получи до 7 500 ₽ за рекомендацию RoomPlay. Как?»: the video task's quiet button (video-task.css) as a settings row. */
.settings-popup-row-earn { justify-content: center; }
.settings-popup-earn.rp-video-task-cta { margin: 0; justify-content: center; }
/* /game-intro.css */
/*
 * Intro screen before a game («заставка»): RoomPlay logo, game icon and name, the players, while the host
 * says the greeting; it leaves through a portal into round 1. Markup and timing:
 * client/assets/js/game-intro.js. Colours come from the game's *-theme.css: --bg-primary, --bg-secondary,
 * --text-primary, --text-secondary, --rp-intro-accent (falls back to --rp-countdown-accent, then
 * --onboarding-accent) and --rp-intro-glow (falls back to --onboarding-accent). No emoji, no text of its own.
 */
/* Not inherited: the hole grows every frame, and an inherited value would restyle every node of the intro each frame
   (the stutter after the intro, owner 2026-10-29). The rim (.rp-intro-portal) runs the same animation itself. */
@property --rp-intro-hole {
  syntax: '<length>';
  inherits: false;
  initial-value: 0px;
}

.rp-intro {
  --rp-in-accent: var(--rp-intro-accent, var(--rp-countdown-accent, var(--onboarding-accent, #a677ef)));
  --rp-in-glow: var(--rp-intro-glow, var(--onboarding-accent, var(--accent-primary, #6640ba)));
  --rp-in-ease: cubic-bezier(.2, .9, .3, 1.25);
  position: fixed;
  inset: 0;
  /* Over the speed games' start screen (995) and the game; below confirm dialogs (1000). */
  z-index: 996;
  overflow: hidden;
  color: var(--text-primary, #fff);
  font-family: var(--font-body, inherit);
  text-align: center;
  background:
    radial-gradient(ellipse at 50% 38%, color-mix(in srgb, var(--rp-in-glow) 55%, transparent) 0, transparent 58%),
    linear-gradient(180deg, var(--bg-secondary, #211759) 0%, var(--bg-primary, #100f36) 70%);
  /* A solid floor: some themes make --bg-secondary a see-through tint (cut-paper, «Ответь за 5 секунд»: rgba(23,25,31,.07)),
     and the page under the intro showed through its top. */
  background-color: var(--bg-primary, #100f36);
  /* Opaque from the first frame (owner 2026-11-07, «Ответь за 5 секунд» from the room: the «Комната» waiting screen
     showed through the intro while it faded in). Its parts come in with their own animations; the transition stays for
     the reduced-motion exit. */
  opacity: 1;
  transition: opacity 240ms ease-out;
  user-select: none;
  -webkit-user-select: none;
}

.rp-intro-backdrop { position: absolute; inset: 0; pointer-events: none; }
/* The rim of the portal: a glowing ring just outside the hole, growing with it. */
.rp-intro-portal {
  position: absolute;
  left: var(--rp-intro-x, 50%);
  top: var(--rp-intro-y, 40%);
  width: calc(var(--rp-intro-hole) * 2 + 16px);
  aspect-ratio: 1;
  translate: -50% -50%;
  border-radius: 50%;
  border: 5px solid var(--rp-in-accent);
  box-shadow: 0 0 24px 6px color-mix(in srgb, var(--rp-in-accent) 70%, transparent), inset 0 0 18px 2px color-mix(in srgb, var(--rp-in-accent) 60%, transparent);
  opacity: 0;
  pointer-events: none;
}
/* Spotlight rays turning slowly behind the icon. */
.rp-intro-rays {
  position: absolute;
  left: 50%;
  top: 38%;
  width: 190vmax;
  aspect-ratio: 1;
  translate: -50% -50%;
  background: repeating-conic-gradient(from 0deg, color-mix(in srgb, var(--rp-in-accent) 16%, transparent) 0deg 7deg, transparent 7deg 20deg);
  -webkit-mask: radial-gradient(circle, #000 0, rgba(0, 0, 0, .7) 18%, transparent 46%);
  mask: radial-gradient(circle, #000 0, rgba(0, 0, 0, .7) 18%, transparent 46%);
  opacity: 0;
}
/* Small sparks drifting up, scattered at random (game-intro.js sparksNode): no grid. */
.rp-intro-sparks {
  position: absolute;
  inset: 0;
  opacity: 0;
}
.rp-intro-spark {
  position: absolute;
  width: var(--size, 3px);
  aspect-ratio: 1;
  border-radius: 50%;
  background: rgba(255, 255, 255, .8);
  box-shadow: 0 0 calc(var(--size, 3px) * 1.6) rgba(255, 255, 255, .45);
  opacity: calc(var(--glow, .7) * .8);
}
.rp-intro-spark.accent {
  background: color-mix(in srgb, var(--rp-in-accent) 85%, #fff);
  box-shadow: 0 0 calc(var(--size, 3px) * 2) color-mix(in srgb, var(--rp-in-accent) 70%, transparent);
}

.rp-intro-stage {
  position: relative;
  height: 100%;
  display: flex;
  flex-direction: column;
  align-items: center;
  padding: max(20px, env(safe-area-inset-top)) 16px max(36px, env(safe-area-inset-bottom));
  box-sizing: border-box;
}
/* Everything but the logo, centred in the space under it. */
.rp-intro-main {
  flex: 1;
  min-height: 0;
  width: 100%;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: safe center;
  gap: clamp(10px, 2.4vh, 20px);
  padding-top: 12px;
}

.rp-intro-brand {
  flex: none;
  width: clamp(120px, 34vw, 170px);
  height: auto;
  /* The wordmark is white: a soft shadow keeps it readable on light palettes too. */
  filter: drop-shadow(0 2px 6px rgba(0, 0, 0, .35));
}

.rp-intro-hero {
  position: relative;
  width: clamp(130px, 40vw, 190px);
  aspect-ratio: 1;
  display: grid;
  place-items: center;
  perspective: 700px;
}
.rp-intro-icon {
  position: relative;
  width: 100%;
  height: 100%;
  border-radius: 28%;
  object-fit: cover;
  box-shadow:
    0 0 0 4px color-mix(in srgb, var(--rp-in-accent) 80%, transparent),
    0 18px 40px rgba(0, 0, 0, .45),
    0 0 60px color-mix(in srgb, var(--rp-in-accent) 45%, transparent);
}
.rp-intro-halo {
  position: absolute;
  inset: -8%;
  border-radius: 32%;
  border: 3px solid var(--rp-in-accent);
  opacity: 0;
}

.rp-intro-title {
  margin: 4px 0 0;
  max-width: 420px;
  font-family: var(--font-display, inherit);
  font-size: clamp(30px, 9vw, 46px);
  font-weight: 800;
  line-height: 1.1;
  letter-spacing: -.01em;
  overflow-wrap: anywhere;
  text-shadow: 0 6px 0 rgba(0, 0, 0, .22);
}
.rp-intro-word { display: inline-block; white-space: nowrap; }
.rp-intro-letter { display: inline-block; }

/* Sound bars: shown while the host speaks. */
.rp-intro-voice {
  display: flex;
  align-items: center;
  gap: 4px;
  height: 22px;
  opacity: 0;
  transition: opacity 200ms ease;
}
.rp-intro-voice i {
  width: 4px;
  height: 100%;
  border-radius: 2px;
  background: var(--rp-in-accent);
  transform: scaleY(.25);
}
.rp-intro.speaking .rp-intro-voice { opacity: 1; }

.rp-intro-players {
  list-style: none;
  margin: clamp(6px, 2vh, 16px) 0 0;
  padding: 0;
  display: flex;
  flex-wrap: wrap;
  justify-content: center;
  gap: 8px 10px;
  max-width: 460px;
}
.rp-intro-chip {
  display: inline-flex;
  align-items: center;
  max-width: 100%;
  padding: 6px 14px 6px 6px;
  border-radius: 999px;
  font-size: 16px;
  font-weight: 700;
  background: color-mix(in srgb, var(--text-primary, #fff) 12%, transparent);
  box-shadow: inset 0 0 0 1.5px color-mix(in srgb, var(--rp-in-accent) 50%, transparent);
}
.rp-intro-chip .rp-player { max-width: 40vw; }
.rp-intro-more { padding: 6px 14px; color: var(--text-secondary, rgba(255, 255, 255, .8)); }

/* How long until the game: fills over the intro's whole time. */
.rp-intro-progress {
  position: absolute;
  left: 50%;
  bottom: max(18px, env(safe-area-inset-bottom));
  width: min(56vw, 240px);
  height: 4px;
  translate: -50% 0;
  border-radius: 2px;
  overflow: hidden;
  background: color-mix(in srgb, var(--text-primary, #fff) 16%, transparent);
}
.rp-intro-progress span {
  display: block;
  height: 100%;
  background: var(--rp-in-accent);
  transform-origin: left;
  transform: scaleX(0);
}
/* An animation, not a transition: a transition is skipped (the bar jumps to full) when the page hasn't styled
   the bar before `.visible` lands, e.g. the intro arrives while the tab is in the background. */
.rp-intro.visible .rp-intro-progress span { animation: rp-intro-progress var(--rp-intro-ms, 4000ms) linear forwards; }

/* Short screens (landscape phones, small phones): smaller icon and name so the players still fit. */
@media (max-height: 600px) {
  .rp-intro-stage { padding-top: max(10px, env(safe-area-inset-top)); }
  .rp-intro-main { gap: 8px; padding-top: 6px; }
  .rp-intro-brand { width: 110px; }
  .rp-intro-hero { width: min(21vh, 150px); }
  .rp-intro-title { font-size: clamp(24px, 6vh, 34px); }
  .rp-intro-players { max-width: 640px; margin-top: 2px; }
}

@media (prefers-reduced-motion: no-preference) {
  /* ---- Entrance ---- */
  .rp-intro.visible .rp-intro-rays { animation: rp-intro-fade 900ms ease-out both, rp-intro-spin 24s linear infinite; }
  .rp-intro.visible .rp-intro-sparks { animation: rp-intro-fade 900ms ease-out 300ms both; }
  .rp-intro-spark { animation: rp-intro-spark var(--dur, 6s) linear var(--delay, 0s) infinite; }
  .rp-intro.visible .rp-intro-brand { animation: rp-intro-brand-in 640ms var(--rp-in-ease) 80ms both; }
  .rp-intro.visible .rp-intro-icon { animation: rp-intro-icon-in 900ms cubic-bezier(.2, .8, .25, 1.15) 200ms both, rp-intro-float 2600ms ease-in-out 1100ms infinite; }
  .rp-intro.visible .rp-intro-halo { animation: rp-intro-halo 1800ms ease-out 900ms infinite; }
  .rp-intro.visible .rp-intro-halo.second { animation-delay: 1800ms; }
  .rp-intro.visible .rp-intro-letter { animation: rp-intro-letter-in 560ms var(--rp-in-ease) calc(620ms + var(--i) * 38ms) both; }
  .rp-intro.visible .rp-intro-chip { animation: rp-intro-deal 620ms var(--rp-in-ease) calc(1000ms + var(--i) * 110ms) both; }
  .rp-intro.speaking .rp-intro-voice i { animation: rp-intro-bar 700ms ease-in-out calc(var(--b) * -140ms) infinite alternate; }

  /* ---- Leaving: the portal ---- */
  .rp-intro.leaving {
    -webkit-mask: radial-gradient(circle at var(--rp-intro-x, 50%) var(--rp-intro-y, 40%), transparent var(--rp-intro-hole), #000 calc(var(--rp-intro-hole) + 1.5px));
    mask: radial-gradient(circle at var(--rp-intro-x, 50%) var(--rp-intro-y, 40%), transparent var(--rp-intro-hole), #000 calc(var(--rp-intro-hole) + 1.5px));
    animation: rp-intro-iris 620ms cubic-bezier(.65, 0, .35, 1) 200ms forwards;
  }
  .rp-intro.leaving .rp-intro-chip,
  .rp-intro.leaving .rp-intro-brand,
  .rp-intro.leaving .rp-intro-title,
  .rp-intro.leaving .rp-intro-voice {
    animation: rp-intro-fly 520ms cubic-bezier(.55, 0, .8, .2) both;
  }
  .rp-intro.leaving .rp-intro-chip { animation-delay: calc(var(--i) * 18ms); }
  .rp-intro.leaving .rp-intro-icon { animation: rp-intro-rush 820ms cubic-bezier(.6, -.25, .7, .2) both; }
  .rp-intro.leaving .rp-intro-halo { animation: rp-intro-shock 520ms ease-out both; }
  .rp-intro.leaving .rp-intro-halo.second { animation-delay: 90ms; }
  .rp-intro.leaving .rp-intro-rays { animation: rp-intro-spin-out 820ms ease-in both; }
  .rp-intro.leaving .rp-intro-progress { opacity: 0; transition: opacity 150ms; }
  .rp-intro.leaving .rp-intro-portal { opacity: 1; transition: opacity 120ms 200ms; animation: rp-intro-iris 620ms cubic-bezier(.65, 0, .35, 1) 200ms forwards; }
  /* The page under the opaque intro stands still (game-intro.js sets the class until the portal opens): its
     background bubbles and spinners would otherwise restyle every frame together with the intro's own animations. */
  html.rp-intro-covering body > :not(.rp-intro),
  html.rp-intro-covering body > :not(.rp-intro) * { animation-play-state: paused !important; }
}

@media (prefers-reduced-motion: reduce) {
  /* The bar tells how long the intro lasts, so it keeps running with the motion off (Windows «Эффекты анимации»
     off): game-ui.css cuts every [data-rp-game] animation to .01ms, which left it full and still (owner 2026-11-07
     «в смехлыст ползунок загрузки не двигается на интро»). */
  .rp-intro.visible .rp-intro-progress span { animation-duration: var(--rp-intro-ms, 4000ms) !important; }
  .rp-intro.visible .rp-intro-rays, .rp-intro.visible .rp-intro-sparks { opacity: 1; }
  .rp-intro.leaving { opacity: 0; transition-duration: 300ms; }
}

@keyframes rp-intro-progress { from { transform: scaleX(0); } to { transform: scaleX(1); } }
@keyframes rp-intro-fade { from { opacity: 0; } to { opacity: 1; } }
@keyframes rp-intro-spin { from { rotate: 0deg; } to { rotate: 360deg; } }
@keyframes rp-intro-spark {
  0% { opacity: 0; transform: translate(0, 0) scale(.6); }
  20% { opacity: var(--glow, .7); }
  50% { transform: translate(var(--sway, 0px), calc(var(--rise, -120px) * .5)) scale(1); }
  80% { opacity: var(--glow, .7); }
  100% { opacity: 0; transform: translate(0, var(--rise, -120px)) scale(.6); }
}
@keyframes rp-intro-brand-in {
  from { opacity: 0; transform: translateY(-40px) scale(.8); filter: blur(8px); }
  to { opacity: 1; transform: none; filter: blur(0); }
}
@keyframes rp-intro-icon-in {
  0% { opacity: 0; transform: rotateY(-540deg) rotateZ(-20deg) scale(.15); filter: brightness(2.2); }
  55% { opacity: 1; transform: rotateY(20deg) rotateZ(4deg) scale(1.14); filter: brightness(1.3); }
  78% { transform: rotateY(-8deg) rotateZ(-2deg) scale(.96); filter: brightness(1); }
  100% { opacity: 1; transform: none; }
}
@keyframes rp-intro-float { 0%, 100% { translate: 0 0; } 50% { translate: 0 -7px; } }
@keyframes rp-intro-halo { 0% { opacity: .9; transform: scale(.92); } 100% { opacity: 0; transform: scale(1.45); } }
@keyframes rp-intro-letter-in {
  0% { opacity: 0; transform: translateY(.9em) rotateX(90deg) scale(.6); }
  60% { opacity: 1; transform: translateY(-.12em) rotateX(-12deg) scale(1.08); }
  100% { opacity: 1; transform: none; }
}
@keyframes rp-intro-deal {
  0% { opacity: 0; transform: translateY(70px) rotate(var(--tilt)) scale(.6); }
  65% { opacity: 1; transform: translateY(-6px) rotate(calc(var(--tilt) * -.3)) scale(1.05); }
  100% { opacity: 1; transform: none; }
}
@keyframes rp-intro-bar { from { transform: scaleY(.25); } to { transform: scaleY(1); } }
/* The portal moves only transform and opacity (no filter, no border-width): a blur or brightness on the icon blown up
   ninefold, or a border growing, made the phone repaint every frame and the portal stuttered (owner 2026-10-29). */
@keyframes rp-intro-fly {
  to { opacity: 0; transform: translate(var(--fly-x, 0), var(--fly-y, -60vh)) rotate(var(--tilt, 12deg)) scale(.7); }
}
@keyframes rp-intro-rush {
  0% { transform: none; }
  22% { transform: scale(.82) rotate(-6deg); }
  100% { transform: scale(9) rotate(12deg); opacity: 0; }
}
@keyframes rp-intro-shock { 0% { opacity: 1; transform: scale(1); } 100% { opacity: 0; transform: scale(4); } }
@keyframes rp-intro-spin-out { to { rotate: 160deg; scale: 1.6; opacity: 0; } }
@keyframes rp-intro-iris { from { --rp-intro-hole: 0px; } to { --rp-intro-hole: 150vmax; } }
/* /connection-overlay.css */
/* RoomPlay shared connection overlay («Переподключение…» / «Нет соединения») for online games.
   Markup: <div class="connection-overlay" id="connection-overlay"> with an optional
   .connection-spinner and a .connection-text / [data-connection-text] / #connection-copy element.
   Toggled by shared/client/connection-overlay.ts (adds/removes .visible).
   Link it BEFORE the game's stylesheet and *-theme.css: games tune it through the custom
   properties below or override these rules directly (theme selectors stay more specific). */

.connection-overlay {
    position: fixed;
    inset: 0;
    z-index: var(--rp-connection-z, 100);
    display: none;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    gap: var(--rp-connection-gap, 16px);
    color: var(--rp-connection-color, inherit);
    background: var(--rp-connection-bg, rgba(13, 19, 41, 0.9));
}

.connection-overlay.visible {
    display: flex;
}

.connection-spinner {
    width: 40px;
    height: 40px;
    border: 3px solid var(--rp-connection-track, var(--bg-card, rgba(255, 255, 255, 0.1)));
    border-top-color: var(--rp-connection-arc, var(--accent-primary, #fff));
    border-radius: 50%;
    animation: rp-connection-spin 0.8s linear infinite;
}

@keyframes rp-connection-spin {
    to { transform: rotate(360deg); }
}

.connection-text {
    color: var(--rp-connection-text, var(--text-secondary));
    font-size: 16px;
}
/* /pause-overlay.css */
/*
 * Shared round pause button + overlay (see pause-overlay.js). Load before the game's styles.css;
 * game themes keep overriding .btn-pause / .pause-overlay / .pause-overlay-text directly.
 * Per-game differences go through custom properties (fallbacks are the common look):
 *   --pause-btn-bg, --pause-btn-border, --pause-btn-color, --pause-btn-padding,
 *   --pause-btn-font-size, --pause-btn-hover-bg, --pause-btn-hover-color,
 *   --pause-overlay-bg, --pause-overlay-text-color.
 * Layout-only properties (align-self, flex-shrink, min-height, z-index) stay in the game.
 * The overlay is position:absolute — the game's screen must be its positioned ancestor.
 */
.btn-pause {
    background: var(--pause-btn-bg, rgba(255, 255, 255, 0.1));
    border: 1px solid var(--pause-btn-border, rgba(255, 255, 255, 0.2));
    color: var(--pause-btn-color, var(--text-secondary));
    padding: var(--pause-btn-padding, 6px 16px);
    border-radius: 16px;
    font-size: var(--pause-btn-font-size, 13px);
    font-weight: 600;
    cursor: pointer;
    transition: all 0.2s ease;
    white-space: nowrap;
}

@media (hover: hover) {
    .btn-pause:hover {
        background: var(--pause-btn-hover-bg, rgba(255, 255, 255, 0.2));
        color: var(--pause-btn-hover-color, var(--text-primary));
    }
}

.pause-overlay {
    display: none;
    position: absolute;
    top: 0;
    left: 0;
    right: 0;
    bottom: 0;
    background: var(--pause-overlay-bg, rgba(13, 19, 41, 0.95));
    z-index: 50;
    align-items: center;
    justify-content: center;
}

.pause-overlay.active {
    display: flex;
    cursor: pointer;
}

.pause-overlay-text {
    font-size: 32px;
    font-weight: 700;
    color: var(--pause-overlay-text-color, var(--text-secondary));
}

/*
 * Online games (shared/client/online-pause.ts): the host's «Пауза» button (in the round's header, else in the top right corner) and
 * the «Пауза» / «Ждём хоста…» screen every phone sees over the game. Same tokens as above.
 */
.rp-online-pause-btn {
    position: fixed;
    top: calc(20px + env(safe-area-inset-top, 0px));
    right: 16px;
    z-index: 60;
    display: inline-flex;
    align-items: center;
    gap: 6px;
    min-height: 36px;
    -webkit-backdrop-filter: blur(8px);
    backdrop-filter: blur(8px);
}
.rp-online-pause-btn[hidden] { display: none; }
/* Inside the round's .game-header: between the round title and the timer. */
.rp-online-pause-btn--inline {
    position: static;
    flex-shrink: 0;
    margin: 0 8px;
    -webkit-backdrop-filter: none;
    backdrop-filter: none;
}

#online-pause-overlay.pause-overlay--online,
#pause-overlay.pause-overlay--local,
.pause-overlay.pause-overlay--local.pause-overlay--local {
    /* One palette in every game (owner 2026-10-21: game themes made the title unreadable): a dark
       scrim with white text, whatever the game's own --text-* and --pause-* tokens are. */
    --rp-pause-ink: #ffffff;
    --rp-pause-muted: rgba(255, 255, 255, 0.74);
    --rp-pause-chip: rgba(255, 255, 255, 0.12);
    --rp-pause-line: rgba(255, 255, 255, 0.26);
    background: rgba(9, 11, 20, 0.9);
    color: var(--rp-pause-ink);
    position: fixed;
    z-index: 980;
    padding: 24px 16px;
    box-sizing: border-box;
    -webkit-backdrop-filter: blur(6px);
    backdrop-filter: blur(6px);
}
.pause-overlay--online.active {
    cursor: default;
    animation: rp-pause-in 220ms ease-out;
}
.rp-pause-card {
    /* The badge sits in one line before the title (owner 2026-11-06: with «Похожие игры» below, the big round
       badge did not fit at the top). A grid, so every other row stays centred at its own width as before. */
    display: grid;
    grid-template-columns: 1fr auto auto 1fr;
    align-items: center;
    gap: 12px 0;
    width: 100%;
    max-width: 340px;
    text-align: center;
}
.rp-pause-card > * { grid-column: 1 / -1; justify-self: center; max-width: 100%; }
.rp-pause-card > .rp-pause-badge { grid-column: 2; justify-self: end; margin-right: 10px; }
.rp-pause-card > .rp-pause-badge + .pause-overlay-text { grid-column: 3; justify-self: start; min-width: 0; }
.rp-pause-badge {
    display: grid;
    place-items: center;
    width: 76px;
    height: 76px;
    margin-bottom: 4px;
    border-radius: 50%;
    background: var(--rp-pause-chip);
    border: 1px solid var(--rp-pause-line);
    color: var(--rp-pause-ink);
    font-size: 30px;
}
/* On the pause card: a small badge in the title's line (the bug report keeps the big one). */
.rp-pause-card > .rp-pause-badge { width: 40px; height: 40px; margin-bottom: 0; font-size: 18px; }
.pause-overlay--away .rp-pause-badge .rp-icon { animation: rp-pause-wait 1.6s ease-in-out infinite; }
#online-pause-overlay .pause-overlay-text,
.pause-overlay--local .pause-overlay-text { color: var(--rp-pause-ink); }
/* One-phone games (pause-overlay.js): the same card; a tap anywhere still resumes. */
.pause-overlay--local.active { animation: rp-pause-in 220ms ease-out; }
/* «Ждём игрока…»: the player the game waits on, as an avatar chip. */
.rp-pause-player {
    display: inline-flex;
    align-items: center;
    gap: 8px;
    max-width: 100%;
    padding: 4px 14px 4px 4px;
    border-radius: 999px;
    background: var(--rp-pause-chip);
    border: 1px solid var(--rp-pause-line);
    color: var(--rp-pause-ink);
    font-weight: 600;
}
.rp-pause-player[hidden] { display: none; }
.rp-pause-player-avatar {
    display: grid;
    place-items: center;
    flex-shrink: 0;
    width: 32px;
    height: 32px;
    border-radius: 50%;
    overflow: hidden;
    background: var(--rp-pause-line);
    font-size: 13px;
    font-weight: 700;
}
.rp-pause-player-avatar img { width: 100%; height: 100%; object-fit: cover; }
.rp-pause-player-name { overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.rp-pause-hint {
    font-size: 15px;
    line-height: 1.4;
    color: var(--rp-pause-muted);
}
/* Room code and join QR on the network pause (owner 2026-11-02: «добавь qr и код комнаты в паузу телефона»):
   the room screen's invite card (client/create-room .invite-card) in the pause palette. Tap on the code copies
   the invite. Not on the /tv/ screen, which shows its own code. */
.rp-pause-invite {
    display: flex;
    align-items: center;
    gap: 14px;
    width: 100%;
    padding: 10px 12px;
    box-sizing: border-box;
    border-radius: 18px;
    background: var(--rp-pause-chip);
    border: 1px solid var(--rp-pause-line);
    text-align: left;
}
.rp-pause-invite-side { flex: 1; min-width: 0; display: flex; flex-direction: column; gap: 6px; }
.rp-pause-invite-label {
    font-size: 12px;
    font-weight: 700;
    letter-spacing: 0.04em;
    text-transform: uppercase;
    color: var(--rp-pause-muted);
}
.rp-pause-invite-code {
    display: flex;
    align-items: center;
    justify-content: space-between;
    gap: 8px;
    min-height: 42px;
    padding: 4px 12px 4px 14px;
    background: transparent;
    color: var(--rp-pause-ink);
    border: 1.5px solid var(--rp-pause-line);
    border-radius: 12px;
    font: 800 24px/1.1 monospace;
    letter-spacing: 5px;
    cursor: pointer;
    transition: transform 0.12s ease;
}
.rp-pause-invite-code:active { transform: scale(0.97); }
.rp-pause-invite-copy {
    width: 20px; height: 20px; flex-shrink: 0; opacity: 0.8;
    fill: none; stroke: currentColor; stroke-width: 2.2; stroke-linecap: round; stroke-linejoin: round;
    transition: opacity 0.2s ease;
}
.rp-pause-invite-code.is-copied .rp-pause-invite-copy { opacity: 0; }
.rp-pause-invite-qr {
    width: 84px;
    height: 84px;
    flex-shrink: 0;
    padding: 5px;
    box-sizing: border-box;
    border-radius: 12px;
    background: #ffffff;
    image-rendering: pixelated;
}
#online-pause-overlay.tv-pause .rp-pause-invite { display: none; }
#online-pause-overlay .rp-pause-resume,
.pause-overlay--local .rp-pause-resume.rp-pause-resume {
    display: inline-flex;
    align-items: center;
    justify-content: center;
    gap: 8px;
    width: 100%;
    margin-top: 12px;
    /* The same light pill in every game, not the game's .btn-play colours. */
    background: var(--rp-pause-ink);
    color: #12131a;
    border: none;
    box-shadow: 0 8px 24px rgba(0, 0, 0, 0.35);
}
.rp-pause-exit {
    margin-top: 4px;
    padding: 10px 16px;
    background: none;
    border: none;
    color: var(--rp-pause-muted);
    font: inherit;
    font-size: 15px;
    font-weight: 600;
    text-decoration: underline;
    text-underline-offset: 3px;
    cursor: pointer;
}
.pause-overlay--online [hidden] { display: none; }
/* The host's «Убрать игрока» (shared/client/online-pause.ts): an outlined action on the card, like «Завершить
   игру»; it swaps the card for the list (avatar chips with the room screen's quiet ✕, client/create-room
   .player-remove), which scrolls for any number of players; «Назад» brings the card back. */
.rp-pause-roster-open,
.rp-pause-shot,
.rp-pause-roster-back {
    display: inline-flex;
    align-items: center;
    justify-content: center;
    gap: 8px;
    width: 100%;
    min-height: 52px;
    padding: 0 18px;
    border-radius: 30px;
    border: 2px solid var(--rp-pause-line, rgba(255, 255, 255, 0.26));
    background: transparent;
    color: var(--rp-pause-ink, #ffffff);
    font: inherit;
    font-size: 16px;
    font-weight: 700;
    cursor: pointer;
    transition: transform 0.12s ease;
}
.rp-pause-roster-open:active,
.rp-pause-shot:active,
.rp-pause-roster-back:active { transform: scale(0.97); }
/* «Скриншот в альбом» (album-screenshot.ts): the same outlined action; greyed while it saves. */
.rp-pause-shot:disabled { opacity: 0.7; cursor: default; transform: none; }
.rp-pause-card--roster > :not(.rp-pause-roster) { display: none !important; }
.rp-pause-roster {
    display: flex;
    flex-direction: column;
    align-items: stretch;
    gap: 14px;
    width: 100%;
}
.rp-pause-roster-title { text-align: center; }
.rp-pause-roster-list {
    display: flex;
    flex-direction: column;
    gap: 8px;
    /* Ten and more players scroll here; the title and «Назад» stay on screen. */
    max-height: calc(100vh - 240px);
    max-height: calc(100dvh - 240px);
    overflow-x: hidden;
    overflow-y: auto;
    overscroll-behavior: contain;
    /* The ✕'s enlarged tap area (inset: -4px) stays inside the list: without this room the list overflowed
       by 4px and PC browsers drew both scrollbars around a single player (owner 2026-11-05). */
    padding: 4px;
    margin: -4px;
    /* When ten and more players do scroll: a thin bar in the pause palette, not the system one. */
    scrollbar-width: thin;
    scrollbar-color: var(--rp-pause-line, rgba(255, 255, 255, 0.26)) transparent;
}
.rp-pause-roster-row {
    display: flex;
    align-items: center;
    justify-content: space-between;
    gap: 8px;
}
.rp-pause-roster-chip { min-width: 0; }
.rp-pause-roster-row--offline .rp-pause-roster-chip { opacity: 0.45; }
/* «Ушёл»: quiet, like the room screen's «Не в сети», between the chip and the ✕. */
.rp-pause-roster-status {
    margin-left: auto;
    font-size: 13px;
    font-weight: 600;
    color: var(--rp-pause-muted);
    white-space: nowrap;
}
.rp-pause-remove {
    position: relative;
    display: flex;
    align-items: center;
    justify-content: center;
    flex-shrink: 0;
    width: 36px;
    height: 36px;
    padding: 0;
    border: 0;
    border-radius: 50%;
    background: transparent;
    color: var(--rp-pause-muted);
    cursor: pointer;
    transition: transform 0.12s ease;
}
.rp-pause-remove::after { content: ''; position: absolute; inset: -4px; }
.rp-pause-remove:active { color: #f43f5e; background: rgba(244, 63, 94, 0.13); transform: scale(0.92); }
.rp-pause-remove svg { width: 14px; height: 14px; fill: none; stroke: currentColor; stroke-width: 2.4; stroke-linecap: round; }

/* The game behind the pause stops on the spot: its animations hold until the game goes on. */
html.rp-game-paused .screen,
html.rp-game-paused .screen *,
html.rp-game-paused .screen *::before,
html.rp-game-paused .screen *::after {
    animation-play-state: paused !important;
}

@keyframes rp-pause-in {
    from { opacity: 0; }
    to { opacity: 1; }
}
@keyframes rp-pause-wait {
    0%, 100% { transform: rotate(0deg); }
    50% { transform: rotate(180deg); }
}
@media (prefers-reduced-motion: reduce) {
    .pause-overlay--online.active,
    .pause-overlay--away .rp-pause-badge .rp-icon { animation: none; }
}
/* /hidden-roles-online.css */
/* Online hidden-role games («Импостер», «Шпион», «Слово волка»; shared/client/hidden-roles-online.ts):
   the few pieces the one-phone pages don't have. Colours come from each game's own palette tokens. */

/* The round timer's text source: the shared header shows it in the corner. */
.hr-timer-source { display: none; }

/* The waiting room («Комната») and the final scoreboard, built like the other online games. */
.hr-lobby .hr-lobby-players { flex: 1 1 auto; min-height: 0; overflow-y: auto; }
.hr-status { min-height: 1.4em; margin: 10px 0 0; color: var(--text-secondary); font-size: 15px; text-align: center; }
.hr-status:empty { display: none; }
.hr-final-results { display: flex; flex-direction: column; gap: 8px; flex: 1 1 auto; min-height: 0; overflow-y: auto; margin-top: 12px; }
.hr-final-row { display: flex; align-items: center; gap: 12px; min-height: 52px; padding: 10px 16px; background: var(--bg-card); border-radius: 12px; }
.hr-final-row.winner { box-shadow: inset 0 0 0 2px var(--accent-primary, var(--accent-purple)); }
.hr-final-place { min-width: 1.5em; color: var(--text-secondary); font-weight: 700; }
.hr-final-name { flex: 1 1 auto; min-width: 0; }
.hr-final-score { font-weight: 800; font-size: 18px; color: var(--text-primary); }

/* My vote on the shared vote rows. */
.hr-online .vote-item.hr-picked,
.hr-online .vote-player-option.hr-picked { box-shadow: inset 0 0 0 2px var(--accent-primary, var(--accent-purple)); }
.hr-online .vote-item:disabled { cursor: default; }
.hr-online .vote-list.done .vote-item:not(.checked):not(.hr-picked) { opacity: .75; }

/* The caught player names the word or location. */
.hr-guess-form { display: flex; gap: 8px; margin: 0 0 14px; }
.hr-guess-form[hidden] { display: none; }
.hr-guess-input {
    flex: 1 1 auto; min-width: 0; min-height: 48px; padding: 0 14px;
    font: inherit; font-size: 16px; color: var(--text-primary);
    background: var(--bg-card); border: 1px solid rgba(255, 255, 255, .14); border-radius: 12px;
}
.hr-guess-form .btn-play { width: auto; flex: 0 0 auto; padding: 0 18px; margin: 0; }
.hr-online button.word-item { font: inherit; color: inherit; cursor: pointer; border: 0; }

.hr-round-points { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; gap: 6px; }
.hr-round-points:empty { display: none; }
.hr-my-role { margin: 0 0 12px; text-align: center; color: var(--text-secondary); font-size: 15px; }
.hr-my-role strong { color: var(--text-primary); }
.hr-my-role:empty { display: none; }

/* «Слово волка»: the vote rows hold the player chip across the avatar and name columns, full width. */
.hr-online .vote-player-option > .vote-player-name { grid-column: 1 / 3; }
.hr-online #hr-seer-list,
.hr-online #hr-marks { width: 100%; max-width: 420px; margin-left: auto; margin-right: auto; }
/* /game-motion.css */
/*
 * Shared RoomPlay game motion layer (docs/NEW_GAME_GUIDELINES.md, «Анимации»).
 * The same light motion the older games carry in their own theme files (fs-, td-, wm-, hk-…):
 * springy button press/settle, active dot, onboarding character arrive, pack pop/nod, dialogs
 * arriving, plus utility classes for game blocks. Blocks that the game re-renders on every state
 * update get the classes from shared/client/motion-once.ts, so they play once per round, not on
 * every vote. Everything sits inside prefers-reduced-motion: no-preference.
 * Non-game screens (room, join by code, payment) set body[data-rp-press] instead: they get only the
 * button press and the dialog arrival, not the game screen/onboarding/pack rules.
 *
 * Utility classes (added by motionOnce() or written in the markup of a block shown once):
 *   .rp-m-arrive   card/panel slides up into place («paper arrive»)
 *   .rp-m-stagger  its children pop in one after another (answers, options, board rows)
 *   .rp-m-stamp    lands like a stamp (verdicts, room code, «верно/неверно»)
 *   .rp-m-nod      a short nod (winner art, an icon that just changed)
 *   .rp-m-answer   a chosen answer button gives a small bounce
 */
@media (prefers-reduced-motion: no-preference) {
  :root {
    --rp-m-press: 100ms;
    --rp-m-settle: 240ms;
    --rp-m-spring: cubic-bezier(.2, .9, .3, 1.25);
  }

  /* Buttons: press in, spring back. */
  :is(body[data-rp-game], body[data-rp-press]) button:not(:disabled) {
    transition: scale var(--rp-m-settle) var(--rp-m-spring), translate var(--rp-m-settle) var(--rp-m-spring), transform var(--rp-m-settle) var(--rp-m-spring),
      background-color 150ms ease, border-color 150ms ease, color 150ms ease, opacity 150ms ease;
  }
  :is(body[data-rp-game], body[data-rp-press]) button:not(:disabled):active { scale: .96; translate: 0 2px; transition-duration: var(--rp-m-press); }
  :is(body[data-rp-game], body[data-rp-press]) .btn-back:not(:disabled):active { scale: .88; translate: none; }
  body[data-rp-game] .dot { transition: background-color 180ms ease, width 300ms ease, scale 180ms var(--rp-m-spring); }
  body[data-rp-game] .dot.active { scale: 1.12; }

  /* Onboarding: the scene arrives on every slide change. */
  body[data-rp-game] .onboarding-slide.active .slide-icon { animation: rp-m-character-arrive 380ms var(--rp-m-spring) both; }

  /* Packs: the touch classes from packs.js. */
  body[data-rp-game] .pack-card { transition: transform var(--rp-m-settle) var(--rp-m-spring), border-color 150ms ease; }
  body[data-rp-game] .pack-card.packs-touch-press:not(.locked) { transform: scale(.965); transition-duration: var(--rp-m-press); }
  body[data-rp-game] .pack-card.packs-touch-pop:not(.locked) { animation: rp-m-pop 320ms var(--rp-m-spring); }
  body[data-rp-game] .pack-card.packs-touch-pop:not(.locked) .pack-art { animation: rp-m-nod 360ms ease-out; }

  /* Screens and dialogs. */
  body[data-rp-game] .screen.active { animation: rp-m-fade 220ms ease-out both; }
  :is(body[data-rp-game], body[data-rp-press]) .confirm-dialog-overlay.active .confirm-dialog-modal,
  :is(body[data-rp-game], body[data-rp-press]) .settings-popup-overlay.active .settings-popup-modal { animation: rp-m-paper-arrive 280ms var(--rp-m-spring); }

  /* Utility classes. */
  .rp-m-arrive { animation: rp-m-paper-arrive 300ms var(--rp-m-spring) both; }
  .rp-m-stamp { animation: rp-m-stamp-in 360ms var(--rp-m-spring) both; }
  .rp-m-nod { animation: rp-m-nod 420ms ease-out both; }
  .rp-m-answer { animation: rp-m-answer-stamp 260ms var(--rp-m-spring); }
  .rp-m-stagger > * { animation: rp-m-pop-in 280ms var(--rp-m-spring) both; }
  .rp-m-stagger > :nth-child(2) { animation-delay: 50ms; }
  .rp-m-stagger > :nth-child(3) { animation-delay: 100ms; }
  .rp-m-stagger > :nth-child(4) { animation-delay: 150ms; }
  .rp-m-stagger > :nth-child(5) { animation-delay: 200ms; }
  .rp-m-stagger > :nth-child(n+6) { animation-delay: 250ms; }
}

@keyframes rp-m-character-arrive { from { opacity: 0; scale: .82; rotate: -10deg; } to { opacity: 1; scale: 1; rotate: 0deg; } }
@keyframes rp-m-fade { from { opacity: 0; } to { opacity: 1; } }
@keyframes rp-m-pop { 0% { transform: scale(.965); } 55% { transform: scale(1.018); } 100% { transform: scale(1); } }
@keyframes rp-m-pop-in { from { opacity: 0; scale: .8; translate: 0 6px; } to { opacity: 1; scale: 1; translate: 0 0; } }
@keyframes rp-m-nod { 0%, 100% { rotate: 0deg; } 35% { rotate: -8deg; } 70% { rotate: 5deg; } }
@keyframes rp-m-paper-arrive { from { opacity: 0; translate: 0 14px; scale: .97; } to { opacity: 1; translate: 0 0; scale: 1; } }
@keyframes rp-m-stamp-in { from { opacity: 0; scale: 1.45; } to { opacity: 1; scale: 1; } }
@keyframes rp-m-answer-stamp { 0% { scale: .94; } 65% { scale: 1.025; } 100% { scale: 1; } }
/* /yesno/yn-ai.css */
/* «Данетки» · «ИИ-ведущий» (online.ts). Game Theme only: palette tokens from yn-theme.css
   (bg #20251E, surface #30372A, lime #9ED332 with dark ink, moss #52772D, correct/wrong tones). */

/* The round scrolls as one page (owner 2026-11-07 «подсказка открывается в каком-то скроллящемся окне, и её не видно»):
   no inner scroll boxes, the situation, facts and feed flow down the page, the question box sticks to the bottom
   and a newly opened fact is scrolled into view (online.ts). */
.rp-direct .screen.yn-ai-play.active {
    display: flex; flex-direction: column;
    height: auto; min-height: var(--app-height, 100dvh); overflow: visible;
    padding-bottom: 0;
}
.yn-ai-top { flex: 0 0 auto; display: flex; flex-direction: column; gap: 10px; }
.yn-ai-round { margin: 0; color: var(--text-secondary); font-size: 14px; font-weight: 700; text-align: center; }
.yn-ai-round:empty { display: none; }

.yn-ai-card {
    padding: 14px 16px; border-radius: 18px;
    background: var(--yn-surface); border: 2px solid var(--yn-moss);
}
.yn-ai-card .card-label { color: var(--yn-lime); font-size: 12px; font-weight: 800; letter-spacing: .06em; text-transform: uppercase; }
.yn-ai-name { margin: 4px 0 6px; color: var(--text-primary); font-size: 18px; line-height: 1.25; }
.yn-ai-name:empty { display: none; }
.yn-ai-situation { margin: 0; color: var(--text-primary); font-size: 15px; line-height: 1.4; }
.yn-ai-card--answer { background: var(--yn-lime); border-color: var(--yn-lime); }
.yn-ai-card--answer .card-label,
.yn-ai-card--answer .yn-ai-name,
.yn-ai-card--answer .yn-ai-situation { color: var(--yn-ink); }

/* «Раскрыто N%». */
.yn-ai-progress { display: grid; grid-template-columns: 1fr auto; align-items: center; gap: 6px 10px; }
.yn-ai-progress-label { color: var(--text-secondary); font-size: 14px; font-weight: 700; }
.yn-ai-progress-value { color: var(--yn-lime); font-size: 18px; font-weight: 800; }
.yn-ai-meter { grid-column: 1 / -1; height: 10px; border-radius: 999px; background: rgba(255, 255, 255, .1); overflow: hidden; }
.yn-ai-meter span { display: block; height: 100%; width: 0; border-radius: inherit; background: var(--yn-lime); transition: width .5s ease; }

/* Opened key facts: number, text, who opened it (or «Подсказка»). */
.yn-ai-facts-label { margin: 0; color: var(--text-secondary); font-size: 13px; font-weight: 700; }
.yn-ai-facts { list-style: none; margin: 0; padding: 0; display: flex; flex-direction: column; gap: 6px; }
.yn-ai-facts[hidden], .yn-ai-facts-label[hidden] { display: none; }
.yn-ai-fact {
    display: grid; grid-template-columns: auto 1fr auto; gap: 10px; align-items: center;
    padding: 7px 12px; border-radius: 12px; background: var(--yn-surface);
}
.yn-ai-fact-n {
    display: inline-grid; place-items: center; width: 24px; height: 24px; border-radius: 50%;
    background: var(--yn-lime); color: var(--yn-ink); font-size: 13px; font-weight: 800;
}
.yn-ai-fact.closed .yn-ai-fact-n { background: rgba(255, 255, 255, .14); color: var(--text-primary); }
.yn-ai-fact-text { color: var(--text-primary); font-size: 14px; line-height: 1.35; }
.yn-ai-fact-who { font-size: 13px; }
.yn-ai-fact-hint { color: var(--text-secondary); font-size: 12px; font-weight: 700; white-space: nowrap; }

/* The feed: newest at the bottom, like a chat. */
.yn-ai-feed {
    flex: 1 0 auto; min-height: 96px; margin: 12px 0 0; padding: 2px 0;
    display: flex; flex-direction: column; gap: 8px;
}
.yn-ai-empty { margin: auto 0; color: var(--text-secondary); font-size: 15px; line-height: 1.4; text-align: center; }
.yn-ai-entry {
    display: grid; grid-template-columns: 1fr auto; gap: 4px 10px; align-items: center;
    padding: 10px 12px; border-radius: 14px; background: var(--yn-surface);
}
.yn-ai-entry.mine { box-shadow: inset 0 0 0 1px var(--yn-moss); }
.yn-ai-entry-who { grid-column: 1 / -1; min-width: 0; font-size: 13px; }
.yn-ai-entry-text { margin: 0; color: var(--text-primary); font-size: 15px; line-height: 1.35; overflow-wrap: anywhere; }
.yn-ai-entry-answer { display: flex; flex-direction: column; align-items: flex-end; gap: 4px; }
.yn-ai-answer {
    display: inline-flex; align-items: center; justify-content: center; gap: 4px; min-height: 30px; padding: 0 12px;
    border-radius: 999px; font-size: 14px; font-weight: 800; white-space: nowrap;
    background: rgba(255, 255, 255, .12); color: var(--text-primary);
}
.yn-ai-answer--yes { background: var(--rp-correct); color: var(--rp-correct-ink); }
.yn-ai-answer--no { background: var(--rp-wrong); color: var(--rp-wrong-ink); }
.yn-ai-answer--both { background: var(--yn-moss); color: var(--text-primary); }
.yn-ai-answer--irrelevant,
.yn-ai-answer--rephrase,
.yn-ai-answer--error,
.yn-ai-answer--limit { background: rgba(255, 255, 255, .12); color: var(--text-secondary); }
.yn-ai-answer--wait span { width: 6px; height: 6px; border-radius: 50%; background: var(--text-secondary); animation: yn-ai-dot 1s infinite ease-in-out; }
.yn-ai-answer--wait span:nth-child(2) { animation-delay: .15s; }
.yn-ai-answer--wait span:nth-child(3) { animation-delay: .3s; }
@keyframes yn-ai-dot { 0%, 80%, 100% { opacity: .3; transform: none; } 40% { opacity: 1; transform: translateY(-3px); } }
@media (prefers-reduced-motion: reduce) { .yn-ai-answer--wait span { animation: none; } .yn-ai-meter span { transition: none; } }
.yn-ai-opened { color: var(--yn-lime); font-size: 12px; font-weight: 800; }

/* The question box and the host's buttons. */
.yn-ai-bottom {
    flex: 0 0 auto; position: sticky; bottom: 0; z-index: 2; margin-top: 0;
    padding: 12px 0 calc(12px + env(safe-area-inset-bottom, 0px)); background: var(--bg-primary);
}
/* Scrolled-to rows stop above the sticky question box. */
.yn-ai-fact, .yn-ai-entry { scroll-margin: 16px 0 calc(150px + env(safe-area-inset-bottom, 0px)); }
.yn-ai-ask { display: flex; gap: 8px; }
.yn-ai-input {
    flex: 1 1 auto; min-width: 0; min-height: 52px; padding: 0 14px;
    font: inherit; font-size: 16px; color: var(--text-primary);
    background: var(--yn-surface); border: 1px solid rgba(255, 255, 255, .16); border-radius: 14px;
}
.yn-ai-input::placeholder { color: var(--text-placeholder); }
.yn-ai-input:disabled { opacity: .6; }
.yn-ai-ask .btn-play.yn-ai-send { width: auto; flex: 0 0 auto; min-height: 52px; padding: 0 18px; margin: 0; }
.yn-ai-ask .btn-play:disabled { opacity: .5; }
.yn-ai-host-actions { display: flex; gap: 8px; margin-top: 8px; }
.yn-ai-host-actions:not(:has(button:not([hidden]))) { display: none; }
.yn-ai-host-actions .btn-hint { flex: 1 1 0; margin: 0; min-height: 44px; font-size: 15px; }
.yn-ai-host-actions .btn-hint[hidden] { display: none; }
.yn-ai-host-actions .btn-hint:disabled { opacity: .45; }

/* The riddle's result. */
.yn-ai-result .title { text-align: center; }
.yn-ai-solver { display: flex; flex-wrap: wrap; justify-content: center; align-items: center; gap: 6px; margin: 6px 0 12px; color: var(--text-secondary); font-size: 15px; }
.yn-ai-solver:empty { display: none; }
.yn-ai-result-scroll { display: flex; flex-direction: column; gap: 10px; }
.yn-ai-facts--all .yn-ai-fact { background: var(--yn-surface); }
.yn-ai-led { display: flex; flex-direction: column; gap: 6px; }
.yn-ai-led:empty { display: none; }
.yn-ai-led-title { margin: 6px 0 0; color: var(--text-secondary); font-size: 13px; font-weight: 700; }
.yn-ai-led-row { display: flex; align-items: center; justify-content: space-between; gap: 10px; padding: 8px 12px; border-radius: 12px; background: var(--yn-surface); }
.yn-ai-led-points { color: var(--yn-lime); font-weight: 800; font-size: 16px; }

/* PC stage (html.rp-stage) and wide windows: the same column, a little larger. */
@media (min-width: 900px) {
    .yn-ai-situation { font-size: 18px; }
    .yn-ai-entry-text { font-size: 16px; }
}
